TheChosenEvilOne, a member of C&C Mod Haven Discord channel, has been working recently on a fork of Goxel (originally made by guillaumechereau), which is a free open source volumetric model editor.  Unlike the original version of the program, TheChosenEvilOne's version can load and edit .vxl file format from Westwood Studios. It can also use the Westwood palettes as well, at least few of them loads by default. Here's a picture of the program taken by tomsons26:




If you are as skilled as tomsons26, you can make some good edits of Westwood voxels, like the demo truck below:




Anyway, here's the changelog from TheChosenEvilOne's fork so far:

Quote:
### Added
- Normal rendering, loading and writing. (TheChosenEvilOne)
- Cross section editing. (TheChosenEvilOne)
- Palette picker. (TheChosenEvilOne)
- "Game View" ortho camera option. (tomsons26)
- Importing palettes from vxls during import is now an option. (TheChosenEvilOne)
- "New" image button. (TheChosenEvilOne)
- Shortcuts for changing palette index. (Not set by default) (TheChosenEvilOne)
- RA2 palettes uniturb, unitsno and a fully grey palette "Grey Palette". (TheChosenEvilOne)

### Fixed
- Fuzzy select works now. (TheChosenEvilOne)

### Changes
- Moving the camera using arrow keys is now slightly slower. (tomsons26)
- Default material and render settings now fit better. (tomsons26)



Goxel can be downloaded here, however, due to the unreliability of this link, I've taken the opportunity to mirror it at PPM. Have fun and happy voxelling!



Shattered Paradise has released a huge patch that will improve the multiplayer experience and skirmishes vs the A.I. There are also new maps being added and older maps that received some fixes! The full changelog can be read here.


Quote:
Visual Assets:
- Fire weapons: Fixed a bug when a non-humanoid unit (Fiend, Reclaimer, Abductor, Scrin infantry except Shapeshifter and Legionnaire) killed by a fire weapon (this includes laser fence), they simply disappeared
- Swarmling: Fixed a bug that creates FLAMEGUY when killed by fire weapons

Bugs:
- OpenGL errors: Fixed a bug where a few players were not able to start SP anymore. Engine was updated.
- Aircraft Detection Circle: Fixed a bug where it was not centered around the ground but around the unit
- Deploy: Fixed an issue where units like Marauders deploy twice when shift deploying
- Devil’s Tongue: No longer can attack buildings while staying underground/invulnerable
- Drone Pit: Drones no longer leash out too far, aka they travel the whole map to chase a unit. Fixed a bug when selling the pit while attacking the Drones woildn't vanish. Changed them to land vertically
- Scrin: Fixed a bug where Essence does not target any Scrin unit but rather stays and disappears

Maps:
- Deleted Snow Nitro
- Deleted Speedboost.lua in memes map folder
- Added Isotropolis
- Added Wrecktropolis 8 Player Version

Global Changes:
- APWarhead: Damage vs InfantryArmor from 10% to 25%;
- Scrin Hover: Adjusted some odd values vs Razor Sharks
- Blue Tib-Fuel Barrel: Added explosive description in world tooltip
- Crates: Reduced chance of getting a Nuke out of a crate by a lot
Appearance rate from 60% to 1% (including fake nukes)

Mutants:
- Tunnel Network: Cost from $500 to $300
- Tiberian Bull: Fixed tooltip; Cost from $700 to $500; Movementspeed from 95 to 105; VehicleArmor: 35 ? 60; DefenseArmor: 35 ? 60.
- Ravager: Cost from $1200 to $1100; Damage vs InfantryArmor from 125% to 150%; Can Selfheal now.
- Meditation Hall: Fixed tooltip issue

C.A.B.A.L.:
- Drone Host: Increased attack range from 10c0 to 15c0; Increased speed of the projectile from 200 to 300.
- Sentry Drone: HP from 5000 to 7500; Attackspeed from 60 to 40


You can download the latest version here.

If you haven't heard about Shattered Paradise before, here's a video of an older version of the game to get familiar with:






For further information about this mod, visit its forums at PPM, and its Discord Channel. Have fun!

No Life Studios has released a new version of  Zero Hour Reborn v7 Alpha 0.2. Despite the odd jokes posted at their ModDB Profile, it comes with a lengthy changelog. Any feedback at at their Discord Channel will be welcomed and comments here will also be welcomed as well.



Here's the changelog:

Quote:
Known Issues:
- Generals Challenge does not work
- China Artillery Gen Tremor SW will stop firing when it's asked to force fire
- Demo trap not detonating (have not tested this, maybe it works now)

General Changes:
- Fixed a bug where the Loading Screen image was mapped incorrectly
- Added back Tactical Analysis
- Removed Buttons and Command Sets that are no longer used to imporve game stability

All USA:
- Fixed a bug where Spy Sat didn't work
- Fixed a bug where Spy Drone "initial scan" didn't work
- Removed unused faction specific Spy Drone objects
- Spy Drone is now selectable, and can be moved
- Removed Marine Upgrades from USA Factions that no longer have Marines
- Reorganized USA Barracks command set
- Remade how Burton's Ion Cannon Beacon works

USA Rogue:
- Fixed bug where Repair Drone was building the wrong defences
- Added new model for Laser Fence courtesy of NProject Mod
- Reorganized Dozer command set
- Reorganized Repair Drone command set

USA CiC:
- Added new name and portrait
- Added the WALL defense, replace the EMP Patriot and the Laser Turret
- Tomahawk Battery now requires a Strategy Center before it can be built
- Reorganized Dozer command set

USA Assault:
- Reorganized Dozer command set
- Fixed hotkey conflict between Advanced CFR and Supply Center
- Fixed hotkey conflict between marine commands (Assault Rifle, Shotgun, Attack Move)
- Added new sound effect for Marine Shotgun
- Marine Shotgun now uses sniper damage, to make it more different from their Assault Rifle
- Fixed but where Marines launched Grenades from their feet

USA Helicopter:
- New Model and Cameo for Helipad courtesy of Operation Firestorm
- Helicopters built from the Helipad will now follow the Helipad's waypoint
- Fixed bug where Combat Chinook was unbuildable

All China:
- Nationalism, Patriotism, and Subliminal Messaging now provide +15% damage, instead of +25% RoF
- Adjusted Gattling Tank Weapon RoF so that it properly hits max speed when under a speaker tower
- Adjusted Minigunner Weapon RoF so that it properly hits max speed when under a speaker tower and horde bonus
- Removed Officer Promotion (for now)
- Fixed Helix Art codes
- Reorganized Barracks command set

China Rogue:
- Double Gattling Tank can now attack ground and air targets seperately
- Updated Officer codes to match EMP and Napalm's
- Fixed bug where Super Overlord was not affected by Heat Rounds upgrade

China CiC:
- Updated Officer codes to match EMP and Napalm's

China Artillery:
- Removed Artillery Overlord
- Added Assault Troop Crawler (it'll be removed from China CiC eventually)
- Added Minigunner (ditto)
- Updated Officer codes to match EMP and Napalm's

All GLA:
- Fixed a bug where Radar Van Scan didn't work
- Fixed Officer Cameo
- Reorganized Barracks command sets
- Anthrax bomb now benefits from Anthrax Gamma

GLA Dictator:
- Fixed hotkey conflict between Republic Guard commans (AK-47, Attack Move, Target Air)
- Added new General's portrait

GLA Rogue:
- Fixed missing strings for Stealth Supply Truck Upgrade
- Added new model for Rocket Quad

GLA Terror:
- Added Officer
- Added Hijacker
- Added Saboteur

GLA Hijack:
- Added Saboteur
- Rebel Ambush now correctly spawns his own Rebels instead of regular Rebels


For more information about this mod, visit its ModDB Profile and download it here.

If you follow the latest 3 or 4 news of this site, you might be wondering if it is actually a mod related site. But yes, it is. And we will resume posting about mods. Today's news is about Command & Conquer Red Alert History, which brings the best of Red Alert's universe for Command & Conquer 3: Tiberium Wars, following the point of view from Madin.

In the middle of the last month, Madin has posted screenshots featuring the Allied Weather Control Device. It was still work in progress at the time he posted since he still needed to work on some graphic effects.



And here's a charged version of the beast:



And for those wondering about how the action is looking like in this version of the mod, he has also posted a video showing a "War on Terror". I guess it is a war on terror drones.





And that's it for now. For further information about Command & Conquer: Red Alert History, visit its forums at PPM. Version 7 of the mod is downloadable at ModDB.

In the last news about Warcraft 3 in this site, we have mentioned that Blizzard was not refunding users who bought the remasterization of Warcraft 3 known as Warcraft 3: Reforged. Some users who tried to explain others how to get a refund were even suspended from Battle.Net.

Internet outrages may do some differences sometimes. This one has gone a bit far, including a fan-made site called Warcraft 3: Refunded explaining all the reasons why users should ask for a refund. Anyway, few hours ago, Blizzard seem to have changed its policy for the better. They now allow refunds, regardless of the time you have spent playing the game. All you need to do is to open a ticket at this link.

We hope that Blizzard also rethinks other policies like a certain absurd known as Custom Game Acceptable Use Policy. We'll make a news post about it soon explaining all the reasons why such policy is absurd and won't be taken seriously here.

Today, Jim Vessella, producer of the upcoming Command & Conquer Tiberian Dawn and Red Alert 1 Remaster, has posted an update covering some of the multiplayer online aspects of the game.

It is definitely a part of both Tiberian Dawn and Red Alert 1 that will be revamped, with options to chose the starting locations, AI/Player type slot and even support for replays. The games will be hosted at the Petroglyph servers. Here's what he said on reddit:


Jim Vessella wrote:
Fellow Command & Conquer fans,

We hope everyone had a great holiday season and their New Year is off to a positive start. For those of us on the Remaster project, we’ve been hard at work over the past two months since our last update. In terms of development progress, we just completed our Content Alpha milestone. This is a huge moment for the project, as it means there are no longer any legacy / placeholder pieces of content in the game. Every frame of animation, every tile of terrain, every second of audio, and every piece of UI has received a remastered pass. This allows us to play both games in a completely remastered fashion, and identify areas we’d like to continue polishing based on feedback from the team, colleagues, and the community.

Now, since the announcement of the project, many of you have been asking how Multiplayer will function in the Remaster. So for this update, we wanted to take a deep dive into the components of Multiplayer and describe how we’re approaching this beloved part of the game.

At a high level, Multiplayer has effectively been rebuilt for the Remaster. Starting with the backend, Multiplayer now runs on dedicated servers based on Petroglyph’s architecture, with a goal of providing reliable connections and prevent misbehavior. We’ve been playing multiplayer games for several months with our QA teams around the world, and feeling confident about the stability the architecture is providing. Now let’s jump into the actual modes and features.

When navigating to the Online portion of the menus, players will first have the ability to host or join custom multiplayer games. Once players join a game lobby, they can choose their team setup, select maps, and set game rules. In terms of rules, we’re aiming to support the most relevant multiplayer options, from starting resources and units to flagging Crates or Visceroids. (Yes, the Visceroid has also been remastered and is as weird as ever) We’re then looking into some additional options based on guidance from the Community Council. You can also chat with other players in the game lobby, and ensure you get the perfect setup for your custom game.

Alongside custom games is the introduction of 1v1 Quickmatch for Tiberian Dawn and Red Alert™. Quickmatch will focus on competitive play and utilize an Elo-based matchmaking algorithm. Games will pull from a filtered map pool with set game rules to reduce luck and randomness (For example, no Crates in Quickmatch). To highlight the results, 1v1 Quickmatch will be supported by an in-game leaderboard to track a player’s wins, losses, and points. We’re looking forward to watching the most competitive players go head-to-head and see who can become the top ranking commander in each game. I fondly remember being one of the best C&C3 players in the world for about 2 hours when the game launched, only to be quickly humiliated when competitive players began to learn the game, haha.

In a further effort to help modernize the online play experience, we’re also introducing replays into the Remaster. Players will be able to watch replays from their custom and quickmatch games, and we’re currently iterating on the available controls within the replay system itself. In conjunction with the replay system is the addition of Observer mode into both games. Through the Observer mode, players can spectate on live games in-progress (with a small time delay), which we hope will be a valuable tool for shoutcasters and viewers alike.

There are then several other multiplayer oriented features which have been requested by the community over the past year. We’re in the process of evaluating these features and will aim to share more in the months ahead. As always, please continue to provide your comments in the thread below.

As you all know, 2020 is the 25th year anniversary of Command & Conquer. We expect this to be an exciting year for C&C, and we’re looking forward to celebrating this anniversary with all of you.

Cheers,

Jim Vessella

Jimtern


And here's a preview:




So, do you like it? Share your comments with us.

Hello everyone! January 28th, 2020 was the date of the official release of the Blizzard's initiative to remaster Warcraft 3 known as Warcraft 3: Reforged, and it was an outstanding breakthrough for the Undead faction.


A legion of angry zombies seems to be praising the game!

What do we mean with that? We mean that Blizzard has successfully created a worldwide legion of zombies with their game, which is better described in the picture below.


There are rumors that this might be the Reforged's real face.


While PPM has much more Command & Conquer content than Warcraft 3's, this news hits us really bad. So, no, we are not celebrating. In fact, we agree with Jaina Proudmore in the video below. We host a modification of a famous Warcraft 3 map, and we also have lots of Warcraft 3 fans lurking the forums. It is an appalling situation for the RTS community as a whole, but for modders or those who develop user content as a whole, it is far worse. It is so worse that one single news post won't be enough to handle the problem. So, I'll keep the mapping/modding issue to the upcoming news posts for now. For this one, we'll focus on what happened with Reforged.





So, the video above was one of the things that were promised. Together with 4K graphics, we would see additional voiceovers, animations being redone, balance changes, and even an expanded custom games creator. In the paper, it sounds beautiful, but the reality does not differ from the contaminated crates that the civilians received in the culling cutscene demo and the executive order of purging the fan base. And the rest, get out of their sight.


The contaminated crate features a bonus of 30gb of data that gets stuck in your hard disk, regardless if you bought Reforged. So, if you still own the classic CD version, you will be forced to download that as well to continue to play the game that you had for all those years. It does not add all promised features, as you can see in the video below. It is not clear if it is a matter of when or if these features promoted by the official channels will ever be in the game.






Even for those who have not bought Reforged, but own the original and the Frozen Throne expansion, several features have been removed from the game. When you expect an upgrade, you get a downgrade! Anyway, here's a fan made list of removed features of the game for both Reforged and classic owners. It is possible that some of them may eventually return:

- Automated Tournaments
- Clans
- Profiles
- Ladder
- 3D animated campaign backgrounds
- 3D animated portraits in Battle.net
- /slash commands in Battle.net chat
- Communal channels listing
- Custom Campaigns
- Battle.net News section
- Reign of Chaos campaign balance (Reign of Chaos now uses The Frozen Throne balance)


To make sure that they get more effective at purging the fan base, they have done some polemic changes at their custom game acceptable use policy

Quote:
1. Ownership Custom Games are and shall remain the sole and exclusive property of Blizzard. Without limiting the foregoing, you hereby assign to Blizzard all of your rights, title, and interest in and to all Custom Games, including but not limited to any copyrights in the content of any Custom Games. If for any reason you are prevented or restricted from assigning any rights in the Custom Games to Blizzard, you grant to Blizzard an exclusive, perpetual, worldwide, unconditional, royalty free, irrevocable license enabling Blizzard to fully exploit the Custom Games (or any component thereof) for any purpose and in any manner whatsoever. You further agree that should Blizzard decide that it is necessary, you will execute any future assignments and/or related documents promptly upon receiving such a request from Blizzard in order to effectuate the intent of this paragraph. To the extent you are prohibited from transferring or assigning your moral rights to Blizzard by applicable laws, to the utmost extent legally permitted, you waive any moral rights or similar rights you may have in all such Custom Games, without any remuneration. Without limiting Blizzard’s rights or ownership in the Custom Games, Blizzard reserves the right, in its sole and absolute discretion, to remove Custom Games from its systems and/or require that a Custom Game developer cease any and/or all development and distribution of a Custom Game. Please note that your Blizzard account can be subject to disciplinary action in event that you do not comply with Blizzard’s request or this Policy



Funny... as far as I know, slavery was abolished from my country in 1883 and countries like the United States of America (which is exactly where Blizzard is located) have abolished such atrocity even earlier. I don't need to say that such custom game acceptable use policy of doom, or whatever fancy name it gets, will be solely and completely ignored in this place. But as I said before, that alone deserves its own news post, as they've just crossed a terrible threshold.


Back to Reforged, I am really not done with it yet... unfortunately. The system requirements to use the new graphics were posted only four days before the official release date. So, it won't be a surprise if many people who pre-ordered it decides to get a refund, right? Not for Blizzard.










Refunds were, on many occasions, refused even for users who have not played the game at all. To make things worse, some people were suspended from Battle.Net and its forums for posting links or explaining how to get a refund. And I was naive to believe that the same country where Blizzard is located promotes freedom of speech. I don't need to say that such customer service is completely unnaceptable. Our friend MasterHaosis was one of the banned people by Blizzard. It's like what you do to Mal' Ganis when you play that mission from the Culling cutscene above. You kill him and he will return in a later time. And, coincidently, both are trying to purge the fan base. The meta-critic score is a testemony of this war.

Warcraft is a fantastic franchise and Warcraft 3 Reign of Chaos and the Frozen Throne expansions are games that I had a lot of fun playing. These games do not deserve such fate. Let's hope Blizzard rethinks some of their actions with all this outrage seen in the internet.